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Session Info

Display real-time session data on your Stream Deck button. Each mode shows different telemetry with a live-updating icon. Pressing the key has the Race Engineer read the value out, on the items that speak so far — see Speak value on press.

Select the mode from the Mode dropdown in the Property Inspector.

Show the live incident count. The icon flashes red when a new incident is received so you notice it even if you weren’t looking.

  • Dial: No rotation support
  • Default binding: No keyboard binding
  • Telemetry-aware icon: Yes — the incident count updates live and the icon flashes when a new incident is added

Size of the rendered value, in PI units (5–36, doubled for SVG render). Defaults to 14.

Whether pressing the key has the Race Engineer read the value out. Defaults to On. This item doesn’t speak yet, so a press does nothing. See Speak value on press.


Show how much of the session is left, in whichever form actually ends it. In a timed session that’s the clock, counting down under the title TIME LEFT. In a session counted in laps it’s the number of laps to go, under LAPS LEFT — in a race that’s the count the checkered flag follows, so it steps down as the leader crosses the line and reads the same for you as for anyone else in the field, lapped cars included. A race can carry a lap limit and a time limit at once; the key then shows whichever of the two will end it first, and switches over if that changes as the race runs. A session with neither limit — an open practice, say — shows UNLIM.

  • Dial: No rotation support
  • Default binding: No keyboard binding
  • Telemetry-aware icon: Yes — the clock counts down every second, and the laps to go step down as they are completed

Size of the rendered value, in PI units (5–36, doubled for SVG render). Defaults to 14.

Whether pressing the key has the Race Engineer read the value out. Defaults to On. This item doesn’t speak yet, so a press does nothing. See Speak value on press.


Show the current lap number.

  • Dial: No rotation support
  • Default binding: No keyboard binding
  • Telemetry-aware icon: Yes — the lap number updates as you cross the start/finish line

Size of the rendered value, in PI units (5–36, doubled for SVG render). Defaults to 14.

Whether pressing the key has the Race Engineer read the value out. Defaults to On. This item doesn’t speak yet, so a press does nothing. See Speak value on press.


Display your current race position — either within your own car class (the default) or overall across the whole field. Optionally shows the field size (e.g., P3/24) by enabling the Show Total setting. Through the grid, formation, and parade lap — and the run down to the green — it shows your qualifying grid position, then switches to the live running order once you cross the start/finish line to begin racing. Once you take the checkered flag it shows your official finishing position and holds it for the rest of the session, through the cool-down lap and the drive into the pits.

  • Dial: No rotation support
  • Default binding: No keyboard binding
  • Telemetry-aware icon: Yes — the position updates live as drivers pass or are overtaken

Which position to display. Defaults to Class.

  • Class (default) — Your position within your car class. In single-class races this matches your overall position.
  • Overall — Your position across the entire field, regardless of class.

Whether to append the field size after your position. Defaults to Off.

  • Off (default) — Show just your position (e.g., P3)
  • On — Show your position out of the field size (e.g., P3/24). The total is scoped to match Position Type — cars in your class for Class, the whole field for Overall.

Size of the rendered value, in PI units (5–36, doubled for SVG render). Defaults to 14.

Whether pressing the key has the Race Engineer read the value out. Defaults to On. This item doesn’t speak yet, so a press does nothing. See Speak value on press.


Show your estimated iRating change if the race ended now — e.g. +31 in green when you’re gaining, -15 in red when you’re losing. The estimate uses the community-documented formula over your class’s field (each car class is scored separately, exactly like iRacing does). In a running race it follows the live running order; during qualifying it treats the current qualifying standings as the finishing order, and on the race grid and pace lap it starts from the qualifying grid — so a value is shown from the moment positions exist and updates as they change. Early in qualifying, while only part of the field has set a time, the value is scored over the cars that have — expect it to swing as more laps are posted. The key shows -- in practice and test sessions, and whenever no estimate is possible yet.

The same estimate is available as template variables — irating_change and irating_new on every driver prefix, plus session.sof for your class’s Strength of Field.

  • Dial: No rotation support
  • Default binding: No keyboard binding
  • Telemetry-aware icon: Yes — the value updates live as positions change, green for a gain and red for a loss

Size of the rendered value, in PI units (5–36, doubled for SVG render). Defaults to 14.

Whether pressing the key has the Race Engineer read the value out. Defaults to On. This item doesn’t speak yet, so a press does nothing. See Speak value on press.


Show the live time gap to the car one position ahead and one position behind you in your class standings — the cars you’re actually racing for position (e.g. P6 and P8 when you’re P7). The gap is measured as a true crossing-time difference: how long after the other car you reach the same point on track, accurate to about a tenth of a second. Each row is color coded by trend, from a smoothed live rate of the gap over roughly the last eighth of a lap: green when the gap is moving your way (the car ahead coming closer, the car behind dropping back), red when it’s moving against you, and the normal text color while it’s steady (within about 0.15 s per lap). The color goes live within a couple of corners of a change and re-establishes just as quickly after an overtake or a pit stop swaps who you’re racing.

When one car of a pair is stopped or crawling (under about 30 km/h) — you’ve spun, or the car ahead has wrecked, not merely braking for a slow corner — the gap switches to a live estimate of how long the chasing car needs to cover the distance at its current pace, so a stopped driver sees the pursuit counting down instead of a frozen number, and a wreck ahead counts down as you approach it.

An upward triangle marks the gap ahead and a downward triangle the gap behind. When the neighbor is a full lap or more away the row shows a lap count (e.g. 1L) instead of a time. Race sessions only — in practice and qualifying, before the green flag, and in the first seconds after the green (while the measurement warms up) the rows show –. If you lead your class or run last in it, the empty side shows – too.

The same measurement drives the Race Engineer’s gap callouts.

  • Dial: No rotation support
  • Default binding: No keyboard binding
  • Telemetry-aware icon: Yes — both gaps and their trend colors update continuously

Which rows the key shows. Both default to On; with a single row enabled the value renders larger.

  • Gap ahead — the car one class position up the standings
  • Gap behind — the car one class position down the standings

Size of the rendered value, in PI units (5–36, doubled for SVG render). Defaults to 14.

Whether pressing the key has the Race Engineer read the value out. Defaults to On. This item doesn’t speak yet, so a press does nothing. See Speak value on press.


Show the fuel remaining in the tank, the fuel you used on your last lap, or a rolling average consumption per lap — the numbers you plan a stint around, without an external overlay.

The consumption values only count clean flying laps: laps with a pit stop, an out-lap or in-lap, a tow, or a lap run under a full-course caution are excluded automatically, so a stop never corrupts the average and the display keeps showing the last clean value instead of flickering. The icon shows -- until the first clean lap has been completed. The data survives garage visits and replay watching — you can tweak the setup in the garage with your consumption numbers still on the key — and after a session change the previous session’s values stay visible until you’re back in the car and running (in a race, until the green flag), then reset and rebuild from the new session’s laps. Values respect your iRacing display units (liters or gallons) and show two decimals.

  • Method: Spoken by the Race Engineer on Used last lap and Average per lap — no iRacing command
  • Dial: No rotation support
  • Default binding: No keyboard binding
  • Telemetry-aware icon: Yes — the fuel reading updates live

Which fuel number to display. Defaults to Current level.

  • Current level (default) — The fuel remaining in the tank
  • Used last lap — Fuel consumed over the most recent clean lap
  • Average per lap — Mean consumption over the last few clean laps (see Lap Window). If fewer clean laps exist than the window asks for, the average covers what’s there.

Only applies to Current level.

  • Amount (default) — Show the absolute fuel amount, respecting your iRacing display units (liters or gallons)
  • Percentage — Show fuel as a percentage of tank capacity

How many recent clean laps the Average per lap value covers (1–20). Defaults to 5. Only shown for Average per lap.

Size of the rendered value, in PI units (5–36, doubled for SVG render). Defaults to 14.

Whether pressing the key has the Race Engineer read the value out. Defaults to On. Used last lap and Average per lap speak; Current level doesn’t yet, so a press there does nothing. See Speak value on press.


Show how many laps the fuel currently in the tank will last — the live tank level divided by your average consumption per lap, displayed with two decimals (e.g., 12.45). Mid-stint it answers the one question that matters: how many laps until you must pit?

The average is the same mean the Fuel mode’s Average per lap value shows, over the same Lap Window — the two keys always agree. Only clean flying laps feed it: laps with a pit stop, an out-lap or in-lap, a tow, or a lap run under a full-course caution are excluded automatically, so a stop never corrupts the estimate. The icon shows -- until the first clean lap has been completed. Because the tank level is read live, the estimate shortens continuously as you burn fuel and jumps up the moment you refuel. Like the Fuel consumption values, the data survives garage visits and replays, and after a session change the previous session’s average stays in use until you’re back in the car and running (in a race, until the green flag).

The value is a lap count, so it’s independent of your iRacing display units.

  • Dial: No rotation support
  • Default binding: No keyboard binding
  • Telemetry-aware icon: Yes — the estimate updates live as fuel burns down

How many recent clean laps the average covers (1–20). Defaults to 5. Shared with the Fuel mode’s Average per lap value.

Size of the rendered value, in PI units (5–36, doubled for SVG render). Defaults to 14.

Whether pressing the key has the Race Engineer read the value out. Defaults to On. This item doesn’t speak yet, so a press does nothing. See Speak value on press.


Display currently active flags with the corresponding colors and a pulsing animation when flags change.

  • Dial: No rotation support
  • Default binding: No keyboard binding
  • Telemetry-aware icon: Yes — the icon updates to reflect the active flag (green, yellow, white, checkered, etc.) and pulses when a new flag is raised
  • Blank when no flag — When enabled, the icon shows no value text while no flag is active, leaving the button visually empty (background color and title visibility are unaffected and remain configurable). When a flag becomes active, the flag label, color, and pulse/flash effects render as usual. Defaults to Off (the icon shows -- when no flag is active).

Size of the rendered value, in PI units (5–36, doubled for SVG render). Defaults to 14.

Whether pressing the key has the Race Engineer read the value out. Defaults to On. This item doesn’t speak yet, so a press does nothing. See Speak value on press.


Show the current track-wetness state with a centered vertical 6-segment bar that fills cumulatively as the track gets wetter using a cyan→deep-blue gradient. The current state name is rendered as the icon title. Maps to iRacing’s irsdk_TrackWetness telemetry.

State Bar Title
Unknown empty --
Dry empty DRY
Mostly Dry 1 segment MOSTLY DRY
Very Lightly Wet 2 segments V. LIGHT
Lightly Wet 3 segments LIGHT
Moderately Wet 4 segments MODERATE
Very Wet 5 segments VERY WET
Extremely Wet 6 segments EXTREME
  • Dial: No rotation support
  • Default binding: No keyboard binding
  • Telemetry-aware icon: Yes — the bar and label update live as track conditions shift through the eight states

Whether pressing the key has the Race Engineer read the value out. Defaults to On. This item doesn’t speak yet, so a press does nothing. See Speak value on press. The Font Size setting doesn’t apply here — the graphic carries its own label.


Show the track temperature as a whole number with its unit — 41°C, or 106°F when your iRacing display units are imperial. It is the same track temperature the Race Engineer quotes in the session-start briefing. The key shows -- while iRacing gives no reading.

With Speak value on press on, pressing the key has the Race Engineer read it out: “Track temperature is forty one degrees.”

  • Method: Spoken by the Race Engineer — no iRacing command
  • Dial: No rotation support
  • Default binding: No keyboard binding
  • Telemetry-aware icon: Yes — the temperature updates live

Size of the rendered value, in PI units (5–36, doubled for SVG render). Defaults to 14.

Whether pressing the key has the Race Engineer read the value out. Defaults to On. See Speak value on press.


Show the air temperature as a whole number with its unit — 23°C, or 73°F when your iRacing display units are imperial. It is the same air temperature the Race Engineer quotes in the session-start briefing. The key shows -- while iRacing gives no reading.

With Speak value on press on, pressing the key has the Race Engineer read it out: “Air temperature is twenty three degrees.”

  • Method: Spoken by the Race Engineer — no iRacing command
  • Dial: No rotation support
  • Default binding: No keyboard binding
  • Telemetry-aware icon: Yes — the temperature updates live

Size of the rendered value, in PI units (5–36, doubled for SVG render). Defaults to 14.

Whether pressing the key has the Race Engineer read the value out. Defaults to On. See Speak value on press.


Show the tire temperatures from the last time the car came in from a run. By default the key shows all four tires at once under the title PIT TEMPS, one figure per tire, laid out as the car seen from above: left front top-left, right front top-right, and the rears below them. Each figure is a whole number with a degree sign, such as 85°. Set Tire to a single corner and the key shows that tire’s three zones side by side instead, under a title such as LF PIT TEMPS.

A reading is taken when you come in from a run on the track: when you drive into your pit stall, when a tow or reset puts the car there, and when you leave the car for the garage. The figures change once, as you arrive, to the tires as they came in, and then hold until the next reading. Pressing Drive in the garage never replaces a reading, because the car has not been driven since.

After a tire change the figures still describe the set that came off, not the fresh set that went on. The same goes for a tow or reset that puts fresh tires on the car.

Until the first reading the key shows -- in every slot. It does the same if iRaceDeck connects to iRacing part-way through a session, until the next reading, because nothing shows that the values iRacing is holding came from one. A reading carries over garage visits and into the next session, so a practice stop’s temperatures are still on the key while you adjust the setup. It is cleared when iRaceDeck loses its connection to iRacing, for example when you exit the sim.

The figures follow your iRacing display units, Celsius or Fahrenheit, as whole degrees.

Reading one corner. The three figures are the tire’s zones in the car’s left-to-right order, each with a small letter under it: O for the outside shoulder, M for the middle and I for the inside. The outside zone is always on the outside of the car, so it is the left figure on a left-side tire and the right figure on a right-side tire. Put four single-corner keys on your deck in the shape of the car and they read the way the car sits. The spread across the tread is what a single corner adds: an inside zone hotter than the outside suggests camber, and a middle hotter than both edges suggests pressure.

For the raw values in a layout of your own, the same twelve temperatures are available as template variables.

  • Dial: No rotation support
  • Default binding: No keyboard binding
  • Telemetry-aware icon: Yes — the figures update while the car is in its pit stall and hold until the next reading

Which tire the key shows. Defaults to All four.

  • All four (default) — one figure per tire in a 2×2 grid, as the car seen from above
  • Left Front, Right Front, Left Rear, Right Rear — that tire’s outside, middle and inside zones

How a tire’s three zones become its one figure. Only shown for All four. Defaults to Weighted center.

Calculation Figure shown
Weighted center (default) The middle zone counted twice: (outside + 2 × middle + inside) / 4
Average The mean of the three zones
Hottest zone The highest of the three zones
Middle only The middle zone alone

Whether the figures are colored by how they compare with the temperature window you set below. Defaults to On. With it off, the figures use the key’s text color.

Color Meaning Default
Blue Below the window Below 75 °C (165 °F)
Green In the window 75–90 °C (165–195 °F)
Yellow Above the window Above 90 °C (195 °F)
Red Well above the window Above 100 °C (210 °F)

With All four, each tire’s figure is colored by its calculated value. With a single corner, each zone is colored by its own temperature.

The colors describe the tires as the car arrived in its pit stall, after an in-lap and the run down pit lane, so a reading sits below what the tires ran at during the stint. The right window also depends on the car and the tire compound: treat the defaults as a starting point and set your own.

The unit the three thresholds below are typed in: °C (default) or °F. Only shown while Color by temperature is on. Each unit keeps its own set of thresholds, so switching the unit shows that unit’s numbers and never converts or discards what you typed in the other. It is independent of your iRacing display units: the figures on the key follow the display units, and the thresholds stay in the unit you chose here.

Setting: Below window / Above window / Well above

Section titled “Setting: Below window / Above window / Well above”

The three temperatures that separate the colors, shown with the selected unit in brackets, such as Below window (°C). Only shown while Color by temperature is on.

  • Below window — a figure below this is blue. Defaults to 75 °C, or 165 °F.
  • Above window — a figure above this is yellow. Defaults to 90 °C, or 195 °F.
  • Well above — a figure above this is red. Defaults to 100 °C, or 210 °F.

Anything in between is green. The key checks Well above first, then Above window, then Below window, so a set typed out of order still colors predictably, and your numbers are never rewritten. A figure is compared before it is rounded for display, so one shown as 90° is yellow when the tire is a fraction above 90, and a tire at exactly 90 is still green.

The largest size the figures are drawn at, in PI units (5–36, doubled for SVG render). Defaults to 14. Figures that would not fit their slot at that size shrink until they do, and every figure on the key is drawn at the same size.

Whether pressing the key has the Race Engineer read the value out. Defaults to On. This item doesn’t speak yet, so a press does nothing. See Speak value on press.


Show the wind as an arrow with the wind speed below it. The arrow points the way the wind is travelling, turning in fine 5° steps — 72 positions rather than a handful of fixed ones. What it is measured against depends on the Direction setting below; in the default Relative to car mode it points where the wind pushes your car.

Relative to car (the default) shows the wind against your car’s current heading, which is what matters while you drive:

Arrow Meaning
Up Tailwind — the wind is pushing you along
Down Headwind — you’re driving into it
Right Crosswind blowing in from your left, pushing you right
Left Crosswind blowing in from your right, pushing you left

Because it’s measured against your heading, the arrow turns as you go through a corner — useful for knowing which way the wind will push you on the way in. This mode needs you to be in the car and driving: in the garage, on the session screen, or while you are watching a replay, the key shows --. Running wide off the racing surface does not affect it — only leaving the car does.

Compass shows the wind in the world instead of relative to you, with north up. The label names the direction the wind blows from — matching how iRacing itself reports wind, so a wind labelled N is a northerly, with the arrow pointing down (south) to show where it is actually travelling. This mode works anywhere, including in the garage.

When the wind is calm enough to round to zero in your chosen unit, the key shows the speed with no arrow — a direction would be meaningless at that point.

  • Dial: No rotation support
  • Default binding: No keyboard binding
  • Telemetry-aware icon: Yes — the arrow and speed update live; in relative mode the arrow tracks your heading as you drive

How the arrow and label are measured. Defaults to Relative to car.

  • Relative to car — the arrow points where the wind pushes you, measured against your car’s heading. Requires being in the car and driving; blank in the garage, on the session screen, and during replay playback.
  • Compass — the arrow points where the wind travels in the world with north up, and the label names the compass direction it blows from (e.g. NE 11 km/h).

The unit the wind speed is shown in. Defaults to km/h.

  • m/s — iRacing’s native unit, shown with one decimal (e.g. 3.1 m/s)
  • km/h — whole units (e.g. 11 km/h)
  • mph — whole units (e.g. 7 mph)

Size of the label under the arrow, in PI units (5–36, doubled for SVG render). Defaults to 14. A long compass label shrinks automatically so it still fits the key.

Whether pressing the key has the Race Engineer read the value out. Defaults to On. This item doesn’t speak yet, so a press does nothing. See Speak value on press.


For when you can’t glance at the deck — in VR, say. Speak value on press is on by default and appears on every item: pressing a Session Info key has the Race Engineer read out the value it shows. So far these items speak; on every other item a press does nothing:

  • Fuel on Used last lap — “Fuel used last lap, two point four liters.”
  • Fuel on Average per lap — “Average fuel over the last five laps, two point four liters.”
  • Track Temperature — “Track temperature is forty one degrees.”
  • Air Temperature — “Air temperature is twenty three degrees.”

The lines are the Default voice’s; another voice pack may word them its own way.

Fuel is spoken to a tenth, in liters or gallons as your iRacing display units are set, and only clean laps count — the same laps the key shows: a lap with a pit stop, an out-lap or in-lap, a tow, or a lap run under a full-course caution doesn’t count. Before your first clean lap a fuel key says “No clean lap on the books yet.” — and early in a stint the average names the laps it actually covers, so a five-lap key after three clean laps says “over the last three laps”. Temperatures are spoken as whole degrees, in Celsius or Fahrenheit the same way; the engineer doesn’t say the unit, though a voice pack can add it. With no temperature reading the key shows -- and a press says nothing.

The figure is read at the moment you press. If the engineer is already talking, your readout waits and plays when that line finishes; press several keys meanwhile and only the last one is read out. The Race Engineer’s own calls take priority over a readout — only background chatter such as the pit readback gives way to it. If one of those calls is already waiting its turn when you press, or one comes up while your readout is waiting, it plays first and your readout follows. A readout that still hasn’t been spoken a few seconds after the press is skipped — press the key again. Readouts need the Race Engineer switched on and play at its volume — there is no separate switch for them beyond this setting. Nothing is said while iRacing isn’t running.

Turn Speak value on press off on a key to keep it display-only.