View Adjustment
Tweak your in-car view settings without leaving the cockpit. Most modes adjust a specific view parameter up or down so you can dial in the perfect perspective; Recenter VR and Mouse to Sim are one-shot actions instead. Placed on a Stream Deck+ dial, the same action becomes a view-tuning dial — especially handy in VR, where you can adjust driver height and recenter the headset by feel — see On a dial below.
Select the mode from the Mode dropdown in the Property Inspector. Directional modes (FOV, Horizon, Driver Height, UI Size) also expose a Direction setting for Increase / Decrease.
Adjust the field of view.
Details
Section titled “Details”- Method: Key binding
- Dial: See On a dial
- Default binding:
](increase) and[(decrease) - Telemetry-aware icon: No
Setting: Direction
Section titled “Setting: Direction”- Increase (default) — Pressing the button widens the field of view
- Decrease — Pressing the button narrows the field of view
Horizon
Section titled “Horizon”Adjust the horizon line position.
Details
Section titled “Details”- Method: Key binding
- Dial: See On a dial
- Default binding:
Shift+](increase/up) andShift+[(decrease/down) - Telemetry-aware icon: No
Setting: Direction
Section titled “Setting: Direction”- Increase (default) — Pressing the button moves the horizon line upward
- Decrease — Pressing the button moves the horizon line downward
Driver Height
Section titled “Driver Height”Adjust the driver eye position.
Details
Section titled “Details”- Method: Key binding
- Dial: See On a dial
- Default binding:
Ctrl+](increase/up) andCtrl+[(decrease/down) - Telemetry-aware icon: No
Setting: Direction
Section titled “Setting: Direction”- Increase (default) — Pressing the button raises the driver eye position
- Decrease — Pressing the button lowers the driver eye position
Recenter VR
Section titled “Recenter VR”Re-center the VR headset view.
Details
Section titled “Details”- Method: Key binding
- Dial: Not a rotation setting — it’s the default press gesture; see On a dial
- Default binding:
; - Telemetry-aware icon: No
Settings
Section titled “Settings”- No additional settings
UI Size
Section titled “UI Size”Adjust the in-sim UI element size.
Details
Section titled “Details”- Method: Key binding
- Dial: See On a dial
- Default binding:
Ctrl+PageUp(increase) andCtrl+PageDown(decrease) - Telemetry-aware icon: No
Setting: Direction
Section titled “Setting: Direction”- Increase (default) — Pressing the button makes UI elements larger
- Decrease — Pressing the button makes UI elements smaller
Mouse to Sim
Section titled “Mouse to Sim”Bring the mouse pointer back into the iRacing window.
In VR you cannot see the mouse pointer, and on a multi-monitor desktop it can be sitting on any screen. Pressing this key focuses iRacing and moves the pointer to a predictable spot inside the sim window, so you can find it and click without lifting the headset.
Where that spot is, is yours to choose — see the settings below. Out of the box the pointer arrives horizontally centered, about one eighth of the window height down from the top, which is where iRacing’s own on-screen UI sits.
Details
Section titled “Details”- Method: Windows window/pointer call (focuses iRacing, moves the cursor) — no iRacing command, so there is nothing to bind
- Dial: Not a rotation setting — it’s available as a press or touch gesture; see On a dial
- Default binding: None needed
- Telemetry-aware icon: No
The pointer target is plugin-wide rather than per key: every Mouse to Sim key, and the dial gesture, go to the same spot. All four settings live under Mouse to Sim on the General tab of the iRaceDeck Settings window — this mode has none of its own in the Property Inspector.
Setting: Horizontal
Section titled “Setting: Horizontal”Where across the sim window the pointer is measured from. Defaults to Center.
- Left — the left edge of the sim window
- Center (default) — halfway across
- Right — the right edge
Setting: Horizontal offset %
Section titled “Setting: Horizontal offset %”How far to shift the pointer from the horizontal anchor, as a percentage of the window’s width. Positive moves right, negative moves left. Defaults to 0, so the pointer sits on the anchor itself.
Setting: Vertical
Section titled “Setting: Vertical”Where down the sim window the pointer is measured from. Defaults to Top.
- Top (default) — the top edge of the sim window
- Middle — halfway down
- Bottom — the bottom edge
Setting: Vertical offset %
Section titled “Setting: Vertical offset %”How far to shift the pointer from the vertical anchor, as a percentage of the window’s height. Positive moves down, negative moves up. Defaults to 12.5, which puts the pointer on iRacing’s own on-screen UI band.
Offsets are percentages of the window rather than pixels, so a target keeps its place when you change resolution or move iRacing to another monitor. Each runs from -50% to +50% — exactly the distance between two neighboring anchors, so every point in the window is reachable from the anchor nearest to it. A target pushed past an edge lands on the edge.
- It moves the pointer, it never clicks. Clicks still come from your physical mouse, so pressing this key can never trigger anything in the sim by itself — which makes it safe to hit blind.
- It always focuses iRacing, even if you have the plugin-wide Focus iRacing window setting turned off. Pressing this key is an explicit request to go to the sim.
- If iRacing isn’t running, nothing happens — the plugin logs a warning and the pointer stays where it is.
- Running iRacing as Administrator? If iRacing runs elevated and your deck software does not, Windows blocks the plugin from reaching it. Run both at the same level. The plugin detects this mismatch and shows a warning in the Property Inspector.
On a dial
Section titled “On a dial”Placed on a Stream Deck+ dial, View Adjustment becomes a view-tuning dial — ideal in VR, where FOV and seating tune best by feel. Pick one value with the dial’s Mode dropdown; turning the dial nudges it up or down in the sim, and a press recenters your VR headset by default (you can set it to Mouse to Sim or None instead). It uses the same key bindings as the keypad modes, so no extra configuration is needed if you already use them. The Property Inspector automatically shows the dial settings below (instead of the keypad Mode and Direction) when the instance sits on a dial. See Dials for how the shared dial gestures work.
Details
Section titled “Details”- Method: Key binding — the same View Adjustment increase/decrease bindings the keypad modes use, plus the Recenter VR binding for the press gestures. Configure them in the Related Key Bindings section; the Property Inspector shows a status line indicating whether each is set. The Mouse to Sim gesture is the exception: it uses no iRacing command and needs no binding.
- Dial: Rotating adjusts the selected value (clockwise = increase, counter-clockwise = decrease). Both the increase and decrease key bindings must be set.
- Telemetry-aware: No — iRacing exposes no value for FOV, horizon, driver height, or UI size, so the touch strip shows the setting’s name only, not a live number.
Controls
Section titled “Controls”- Elgato Stream Deck+ — dial rotation, a press (short or long), and a touchscreen that names the selected setting. A touchscreen tap or long tap runs its own configured Tap Display / Long Touch action.
Dials are currently Stream Deck+ only — the action can’t be placed on Mirabox knobs or Ulanzi dials yet (see Dials).
Setting: Mode
Section titled “Setting: Mode”The view value the dial controls (the Mode dropdown). Each renders as a color-coded “dash box” showing the setting’s label — there is no value to display, since iRacing reports none. Each setting has a built-in accent color, but you can override the border, label, value, and background colors in the Dash Box Appearance section of the dial settings. Recenter VR isn’t offered here — it’s non-directional, so it’s a press gesture instead.
| Mode | Label | Telemetry source | Shown as |
|---|---|---|---|
| FOV | FOV | None | label only |
| Horizon | HORIZON | None | label only |
| Driver Height | HEIGHT | None | label only |
| UI Size | UI SIZE | None | label only |
Setting: Press Action / Long Press
Section titled “Setting: Press Action / Long Press”What a short or long press of the dial button does, chosen from:
- Recenter VR (default for Press Action; None for Long Press) — taps the View Adjustment Recenter VR binding. It’s blind-safe (harmless if fired by accident) and the gesture a VR driver most wants under a finger, which is why it’s the press default.
- Mouse to Sim — focuses the iRacing window and moves the mouse pointer into it, exactly like the Mouse to Sim keypad mode. Needs no key binding.
- None — does nothing.
A press is classified when you release the dial — a hold past the Long-press threshold fires the Long Press action. Turning the dial while pressed adjusts the value (a “push + turn”) and never fires the press action.
Setting: Tap Display / Long Touch
Section titled “Setting: Tap Display / Long Touch”Optional touch-strip gestures (Stream Deck+ only), each over { Recenter VR, Mouse to Sim, None }. Both default to None for VR safety.

