This page is generated from the code and the bundled script, and a test fails when the two drift apart, so it matches the release it documents.
149 callouts in 31 groups; the bundled voice scripts 149 of them.
flag
Callouts in the flag family preempt each other: a newer one replaces one of the same family that is still playing, whatever their weights.
pit-crew.flag-black
iRacing shows you the black flag on its own, in any session; when it comes together with a disqualification the disqualify line speaks instead.
- Trigger
flag.black.raised- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: A black flag has been issued — the driver has a penalty to serve within three laps.
Hear it: Harness → Flags → Black. In-sim: speed in the pit lane, or ignore a furled black flag; a race admin can also issue one (!black).
- Pools
flags/black
pit-crew.flag-blue
A faster car is closing to lap you and iRacing shows you the blue flag, in any session; a blue shown together with the green at a start is ignored.
- Trigger
flag.blue.raised- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: A faster car is about to lap the driver — asks for mirrors and a clean pass.
Hear it: Harness → Flags → Blue. In-sim: get shown the blue flag as a lapping car closes in.
- Pools
flags/blue
pit-crew.flag-caution-waving
The full-course caution is shown waving to the field, in any session; a repeat inside thirty seconds stays silent.
- Trigger
flag.caution-waving.raised- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The caution is out and waving — slow down and close up safely. Repeats at most once per 30 seconds.
Hear it: Harness → Flags → Caution Waving. In-sim: the caution comes out on an oval as the field bunches up.
- Pools
flags/caution-waving
pit-crew.flag-checkered
You take the checkered flag: at your own crossing of the line in qualifying and a race (the flag flies for the field before that), or the moment the session ends in practice.
- Trigger
flag.checkered.raised- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The checkered flag — the session is over. The wording follows session.type (the well-done only after a race); an unknown session type takes the race line.
Hear it: Harness → Flags → Checkered, after choosing a session preset. In-sim: take the checkered flag at the end of any session.
- Pools
flags/checkered-practice, flags/checkered-qualifying, flags/checkered-race- Cases
session.type → practice, qualifying, race
pit-crew.flag-crossed
The crossed flags come out at the halfway point of a race while you are live in the car; never in practice or qualifying, and never after the checkered.
- Trigger
flag.crossed.raised- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Crossed flags — the halfway point of the race. Race-only, while the driver is live in the car.
Hear it: Harness → Flags → Crossed, with the race session preset and the hot-lap telemetry preset. In-sim: reach the halfway point of an oval race.
- Pools
flags/crossed
pit-crew.flag-debris
iRacing shows the debris flag for something lying on the track ahead, in any session; only the raise speaks, never the clear.
- Trigger
flag.debris.raised- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: A debris flag — something is on the track ahead; asks the driver to be careful.
Hear it: Harness → Flags → Debris. In-sim: the debris flag after an incident leaves parts on the track.
- Pools
flags/debris
pit-crew.flag-disqualify
iRacing disqualifies you and shows the disqualify flag — the incident limit, or a race admin — in any session; a black flag shown alongside it stays silent.
- Trigger
flag.disqualify.raised- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The driver has been disqualified — pull off the track.
Hear it: Harness → Flags → Disqualify. In-sim: exceed the session's incident limit, or a race admin disqualifies you (!dq).
- Pools
flags/disqualify
pit-crew.flag-dq-scoring-invalid
iRacing shows the flag that disqualifies you and invalidates your scoring at the same time, in any session.
- Trigger
flag.dq-scoring-invalid.raised- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The driver has been disqualified and their scoring invalidated — DQ, scoring's off.
Hear it: Harness → Flags → DQ — Scoring Invalid. In-sim: a disqualification that also invalidates scoring (rare; the harness is the practical route).
- Pools
flags/dq-scoring-invalid
pit-crew.flag-five-to-go
Five laps remain in a race and iRacing raises the five-to-go flag while you are live in the car; never after the checkered or outside a race.
- Trigger
flag.five-to-go.raised- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Five laps to go. Race-only, live in the car.
Hear it: Harness → Flags → Five to Go, with the race session preset and the hot-lap telemetry preset. In-sim: five laps remaining in an oval race.
- Pools
flags/five-to-go
pit-crew.flag-furled
The furled black flag has stayed up on your car for a full second — a warning for time gained off track, not the half-second flicker of a brief excursion — in any session.
- Trigger
flag.furled.raised- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The furled black flag — the driver gained time and must give it back. Spoken only while the flag is still shown at speak time, so a warning withdrawn while this waited behind a longer line stays silent.
Hear it: Harness → Flags → Furled. In-sim: cut a corner and gain time; the furled flag shows until the time is given back.
- Pools
flags/furled- Conditions
flag.furledStillShown
pit-crew.flag-furled-cleared
The furled black flag comes down off your car after it was called, in any session, with no black flag or disqualification taking its place at that moment.
- Trigger
flag.furled.cleared- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The furled warning has been withdrawn after the driver gave the time back. Only follows a furled line that was actually spoken, and never plays when the warning escalated to a real black flag instead.
Hear it: Harness → Flags → Furled, then Harness → Flags → Furled Cleared. In-sim: give the time back after a furled black flag.
- Pools
flags/furled-cleared- Conditions
flag.furledWithdrawn
pit-crew.flag-green
The green flag comes out at the start of a practice or qualifying session or at a race restart; the initial race start belongs to the start lights and stays silent here.
- Trigger
flag.green.raised- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The green flag at the start of a session or a restart. The wording differs per session type (practice, qualifying, race), so it branches on session.type; an unknown session type takes the race line.
Hear it: Harness → Flags → Green, after choosing a session preset (practice, qualifying or race). In-sim: the green at the start of any session, or at a race restart.
- Pools
flags/green-practice, flags/green-qualifying, flags/green-race- Cases
session.type → practice, qualifying, race
pit-crew.flag-green-held
iRacing holds the green on the final pace lap of a rolling start or restart, as the pace car pulls in, while you are live in the car; never on a standing-start grid.
- Trigger
flag.green-held.raised- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The pace car is pulling in and the green is imminent — get ready to launch. Rolling starts and restarts only; a standing-start grid is the start lights' business.
Hear it: Harness → Flags → Green Held, with the race session preset and the hot-lap telemetry preset. In-sim: the final pace lap of a rolling start or restart, once the pace car peels off.
- Pools
flags/green-held
pit-crew.flag-one-pace-lap-to-go
The pace car crosses the start/finish line to complete the first pace lap of a two-lap rolling start while the green is still held, with you live in the car.
- Trigger
flag.one-pace-lap-to-go.raised- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: One more pace lap before the green on a rolling start — keep the spacing tidy and warm the tires. Race-only, live in the car.
Hear it: Harness → Flags → One Pace Lap to Go, with the race session preset and the hot-lap telemetry preset. In-sim: the second-to-last pace lap of a rolling start.
- Pools
flags/one-pace-lap-to-go
pit-crew.flag-red
A red flag is thrown and the session is halted, in any session type.
- Trigger
flag.red.raised- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The red flag — the session is stopped; tells the driver to slow down and drive carefully back to the pits.
Hear it: Harness → Flags → Red. In-sim: a red flag in a hosted or league session.
- Pools
flags/red
pit-crew.flag-ten-to-go
Ten laps remain in a race and iRacing raises the ten-to-go flag while you are live in the car; never after the checkered or outside a race.
- Trigger
flag.ten-to-go.raised- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Ten laps to go. Race-only, live in the car.
Hear it: Harness → Flags → Ten to Go, with the race session preset and the hot-lap telemetry preset. In-sim: ten laps remaining in an oval race.
- Pools
flags/ten-to-go
pit-crew.flag-white
iRacing raises the white flag: in a race while the leader is still approaching the line for the final lap, in practice or qualifying as you begin your own last lap.
- Trigger
flag.white.raised- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The white flag — the leader's final lap in a race, or the last lap of a practice or qualifying session; the wording follows session.type, and an unknown session type takes the race line.
Hear it: Harness → Flags → White, after choosing a session preset. In-sim: the white flag comes out on the leader's final lap (race) or on your own last lap (practice, qualifying).
- Pools
flags/white-practice, flags/white-qualifying, flags/white-race- Cases
session.type → practice, qualifying, race
pit-crew.flag-white-last-lap
You cross the start/finish line with the white flag flying in a race and begin your own final lap, once per white flag; a crossing that lands while the heads-up is still playing is skipped.
- Trigger
flag.white-last-lap.raised- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The driver has crossed the line under the white flag and started their own last lap — give it everything. Race-only; stage two of the white-flag call.
Hear it: Harness → Flags → White — Last Lap Started, with the race session preset. In-sim: cross start/finish while the white flag flies in a race.
- Pools
flags/white-last-lap
pit-crew.flag-white-leader
The overall race leader starts the final lap, judged from lap counting, while you are not the leader and have no white flag of your own yet; once per race.
- Trigger
flag.white-leader.raised- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The overall leader has started their final lap while the driver is still some way behind — a heads-up that the race is about to end.
Hear it: Harness → Flags → Leader's final lap, with the race session preset. In-sim: in a race, let the leader take the white flag while you are a lap or more down.
- Pools
flags/white-leader
pit-crew.flag-yellow-cleared
Every yellow and caution flag has been down for three seconds straight after a yellow, so the all-clear is confirmed rather than a gap between zones.
- Trigger
flag.yellow.cleared- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The yellow has been withdrawn — a short all-clear, replayed after a busier line finishes rather than dropped.
Hear it: Harness → Flags → Yellow Cleared. In-sim: clear the local yellow sector, or the caution ends and racing resumes.
- Pools
flags/yellow-cleared
pit-crew.flag-yellow-full
iRacing shows you a standing (not waving) full-course caution, putting the whole field under yellow, in any session.
- Trigger
flag.yellow.raised- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: A full-course yellow is out — tells the driver the pace car is being deployed and to close up safely.
Hear it: Harness → Flags → Yellow (full). In-sim: a full-course caution in an oval race (the pace car is deployed).
- Pools
flags/yellow-full
pit-crew.flag-yellow-local
iRacing shows you a standing (not waving) local yellow for an incident in the sector ahead, in any session.
- Trigger
flag.yellow.raised- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: A local yellow is shown for an incident ahead — one short warning to slow down and mind the stopped cars. A full-course yellow takes the flag-yellow-full line instead.
Hear it: Harness → Flags → Yellow (local). In-sim: drive up to a stopped or spun car in a local yellow sector.
- Pools
flags/yellow-local
pit-crew.flag-yellow-waving
You enter the zone of a fresh incident and iRacing shows you the waving local yellow, in any session; a later pass through the same zone re-raises it, at most once per thirty seconds.
- Trigger
flag.yellow-waving.raised- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: A waving yellow — a fresh incident right ahead, more urgent than the standing yellow. Repeats at most once per 30 seconds while the incident persists.
Hear it: Harness → Flags → Yellow Waving. In-sim: approach a sector where a car has just crashed or spun.
- Pools
flags/yellow-waving
fuel
Callouts in the fuel family preempt each other: a newer one replaces one of the same family that is still playing, whatever their weights.
pit-crew.fuel-laps-left-1
Mid-lap in a race, live in the car, your fuel estimate first drops to one more full lap — once per stint, and never once the tank covers the rest of the race.
- Trigger
fuel.lapsLeft.crossed- Default frame
radio- Weight
- 100 (critical)
- Scheduling
- deferred and replayed when the radio is busy; cuts a quieter line that is already playing
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: One lap of fuel left — critical: it cuts whatever is playing, because the next crossing is the box call.
Hear it: Harness → Scenario Shortcuts → Fuel → 1 lap of fuel left. In-sim: the estimate falls through one.
- Pools
fuel/laps-left-1
pit-crew.fuel-laps-left-10
Mid-lap in a race, live in the car, your fuel estimate first drops to ten more full laps — once per stint, and never once the tank covers the rest of the race.
- Trigger
fuel.lapsLeft.crossed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The tank is estimated to cover ten more laps — ordinary commentary, spoken once when the estimate first drops through ten. A fresher count replaces a stale one still playing.
Hear it: Harness → Scenario Shortcuts → Fuel → 10 laps of fuel left. In-sim: run a stint until the laps-of-fuel estimate falls through ten.
- Pools
fuel/laps-left-10
pit-crew.fuel-laps-left-2
Mid-lap in a race, live in the car, your fuel estimate first drops to two more full laps — once per stint, and never once the tank covers the rest of the race.
- Trigger
fuel.lapsLeft.crossed- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Two laps of fuel left — the second warning, same weight as the flags.
Hear it: Harness → Scenario Shortcuts → Fuel → 2 laps of fuel left. In-sim: the estimate falls through two.
- Pools
fuel/laps-left-2
pit-crew.fuel-laps-left-3
Mid-lap in a race, live in the car, your fuel estimate first drops to three more full laps — once per stint, and never once the tank covers the rest of the race.
- Trigger
fuel.lapsLeft.crossed- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Three laps of fuel left — a warning at the flags' weight, so it takes the bus from ordinary chatter and is replayed rather than dropped behind a flag.
Hear it: Harness → Scenario Shortcuts → Fuel → 3 laps of fuel left. In-sim: the estimate falls through three.
- Pools
fuel/laps-left-3
pit-crew.fuel-laps-left-4
Mid-lap in a race, live in the car, your fuel estimate first drops to four more full laps — once per stint, and never once the tank covers the rest of the race.
- Trigger
fuel.lapsLeft.crossed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Four laps of fuel left — the last of the ordinary-commentary counts before the warnings start.
Hear it: Harness → Scenario Shortcuts → Fuel → 4 laps of fuel left. In-sim: the estimate falls through four.
- Pools
fuel/laps-left-4
pit-crew.fuel-laps-left-5
Mid-lap in a race, live in the car, your fuel estimate first drops to five more full laps — once per stint, and never once the tank covers the rest of the race.
- Trigger
fuel.lapsLeft.crossed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Five laps of fuel left — ordinary commentary at the lap cadence.
Hear it: Harness → Scenario Shortcuts → Fuel → 5 laps of fuel left. In-sim: the estimate falls through five.
- Pools
fuel/laps-left-5
pit-crew.fuel-laps-left-6
Mid-lap in a race, live in the car, your fuel estimate first drops to six more full laps — once per stint, and never once the tank covers the rest of the race.
- Trigger
fuel.lapsLeft.crossed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Six laps of fuel left — ordinary commentary at the lap cadence.
Hear it: Harness → Scenario Shortcuts → Fuel → 6 laps of fuel left. In-sim: the estimate falls through six.
- Pools
fuel/laps-left-6
pit-crew.fuel-laps-left-7
Mid-lap in a race, live in the car, your fuel estimate first drops to seven more full laps — once per stint, and never once the tank covers the rest of the race.
- Trigger
fuel.lapsLeft.crossed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Seven laps of fuel left — ordinary commentary at the lap cadence.
Hear it: Harness → Scenario Shortcuts → Fuel → 7 laps of fuel left. In-sim: the estimate falls through seven.
- Pools
fuel/laps-left-7
pit-crew.fuel-laps-left-8
Mid-lap in a race, live in the car, your fuel estimate first drops to eight more full laps — once per stint, and never once the tank covers the rest of the race.
- Trigger
fuel.lapsLeft.crossed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Eight laps of fuel left — ordinary commentary at the lap cadence.
Hear it: Harness → Scenario Shortcuts → Fuel → 8 laps of fuel left. In-sim: the estimate falls through eight.
- Pools
fuel/laps-left-8
pit-crew.fuel-laps-left-9
Mid-lap in a race, live in the car, your fuel estimate first drops to nine more full laps — once per stint, and never once the tank covers the rest of the race.
- Trigger
fuel.lapsLeft.crossed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Nine laps of fuel left — ordinary commentary at the lap cadence.
Hear it: Harness → Scenario Shortcuts → Fuel → 9 laps of fuel left. In-sim: the estimate falls through nine.
- Pools
fuel/laps-left-9
pit-crew.fuel-laps-left-box
Mid-lap in a race, live in the car, your fuel estimate first drops below one more full lap — once per stint, and never once the tank covers the rest of the race.
- Trigger
fuel.lapsLeft.crossed- Default frame
radio- Weight
- 100 (critical)
- Scheduling
- deferred and replayed when the radio is busy; cuts a quieter line that is already playing
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The tank will not cover another full lap — box this lap for fuel. Critical and interrupting: nothing in flight is worth more than this instruction.
Hear it: Harness → Scenario Shortcuts → Fuel → Box this lap. In-sim: keep running until the estimate falls below one lap.
- Pools
fuel/laps-left-box
pit-crew.fuel-laps-left-race-covered
Inside the last ten laps of a race, live in the car, the mid-lap fuel estimate shows the tank covering the rest of the race with a full lap in hand — once per stint.
- Trigger
fuel.lapsLeft.raceCovered- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Good news inside the last ten laps: the tank covers the rest of the race with a lap in hand. Spoken once per stint, at ordinary weight — good news never needs to cut anything.
Hear it: Harness → Scenario Shortcuts → Fuel → Enough fuel to finish. In-sim: with ten or fewer laps to go in a race, carry more fuel than the remaining distance needs.
- Pools
fuel/race-covered
incident
Callouts in the incident family preempt each other: a newer one replaces one of the same family that is still playing, whatever their weights.
pit-crew.incident-collision-car
You collide heavily with another car in any session outside the pits — the worst outcome a crash sequence can reach, called once the sequence has settled.
- Trigger
incident.occurred- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: A heavy collision with another car: the type line, then the points it cost as an optional whole clause — four on pavement, two on dirt, whatever the sim scored, and nothing for a count the voice cannot say.
Hear it: Harness → Incidents → Collision — Car (4x), Collision — Car (2x, dirt) or Collision — Car (escalated). In-sim: a hard collision with another car.
- Pools
incidents/collision-car- Variables
{{incident.points}}
pit-crew.incident-collision-world
You hit a wall or a trackside object hard enough for iRacing to score it as a collision, in any session outside the pits, with no car collision following within a second or two.
- Trigger
incident.occurred- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: A hard hit on the wall or scenery: the type line, then the points it cost as an optional whole clause.
Hear it: Harness → Incidents → Collision — Wall (2x). In-sim: hit a wall hard.
- Pools
incidents/collision-world- Variables
{{incident.points}}
You make light contact with another car in any session outside the pits, with no heavier collision following within a second or two.
- Trigger
incident.occurred- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Light contact with another car: the type line, then the points it cost as an optional whole clause — nothing when the rub cost none.
Hear it: Harness → Incidents → Contact — Car (0x). In-sim: rub doors with another car.
- Pools
incidents/contact-car- Variables
{{incident.points}}
You brush a wall or a trackside object lightly in any session outside the pits, with no harder hit following within a second or two.
- Trigger
incident.occurred- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Light contact with the wall or scenery: the type line, then the points it cost as a separate clause. The count is optional because it is a whole sentence of its own — a light touch worth no points, or a count the voice has no clip for, leaves the type line standing on its own.
Hear it: Harness → Incidents → Contact — Wall (0x) (the type line alone) or Collision — Wall (2x) for a count. In-sim: brush a wall lightly.
- Pools
incidents/contact-world- Variables
{{incident.points}}
pit-crew.incident-off-track
You run all four wheels off the track in any session outside the pits, and nothing worse follows within a second or two; on a timed qualifying lap the lap-invalidated line speaks first.
- Trigger
incident.occurred- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The driver ran off track — a short coaching line about track limits, with no point count (the type has none worth stating). A faster, worse incident in the same crash replaces this line mid-sentence.
Hear it: Harness → Incidents → Off Track (1x). In-sim: put four wheels off in any session.
- Pools
incidents/off-track
pit-crew.incident-out-of-control
You lose control of the car — a spin — in any session outside the pits, and nothing worse follows within a second or two.
- Trigger
incident.occurred- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The driver lost control of the car (a spin) — a calm-down line, no point count.
Hear it: Harness → Incidents → Out of Control (2x). In-sim: spin the car.
- Pools
incidents/out-of-control
limiter
Callouts in the limiter family preempt each other: a newer one replaces one of the same family that is still playing, whatever their weights.
pit-crew.limiter-dropped
You switch the pit limiter off while still between the pit cones and moving at more than a crawl, in a car that has one.
- Trigger
limiter.dropped- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- pit-crew — a bare clip path resolves under pit-crew/ from the audio root
Says: The limiter was switched off while the car is still between the pit cones — turn it back on.
Hear it: Harness → Pit Limiter → Limiter dropped. In-sim: on a car with a pit limiter, disengage it while still on pit road.
- Pools
pit-limiter/dropped
pit-crew.limiter-missing
You drive onto pit road, or pull away from your stall, with the pit limiter off, and it is still off two and a half seconds later, in a car that has one.
- Trigger
limiter.missing- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- pit-crew — a bare clip path resolves under pit-crew/ from the audio root
Says: The car is on pit road without its limiter engaged, a couple of seconds after the pit-entry reminder went unheeded — an escalation, not a duplicate. The whole body is behind limiter.stillMissingOnPitRoad, so a driver who engaged the limiter in the meantime hears nothing.
Hear it: Harness → Pit Limiter → Limiter off on pit road (fires about 2.5 s later). In-sim: on a car with a pit limiter, enter pit road without engaging it and keep it off.
- Pools
pit-limiter/missing- Conditions
limiter.stillMissingOnPitRoad
pit-crew.limiter-on-track
About a second and a half after you leave pit road, the pit limiter is still switched on, in a car that has one.
- Trigger
pitLane.exited- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- pit-crew — a bare clip path resolves under pit-crew/ from the audio root
Says: The pit limiter is still on about a second and a half after the car left pit road — the driver forgot to switch it off. The whole body is behind limiter.stillEngagedOffPitRoad: the line waits behind busier traffic rather than being dropped, so it re-checks live telemetry when it comes to speak and says nothing (no radio frame either) once the limiter is off.
Hear it: Harness → Pit Limiter → Limiter on out on track (fires about 1.5 s later). In-sim: on a car with a pit limiter, leave pit road with the limiter still engaged.
- Pools
pit-limiter/on-track- Conditions
limiter.stillEngagedOffPitRoad
pit-crew.limiter-speeding
You go over the pit speed limit on pit road in a car that has a pit limiter, no more than once every five seconds.
- Trigger
limiter.speeding- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- pit-crew — a bare clip path resolves under pit-crew/ from the audio root
Says: The car is over the pit speed limit on a car that has a limiter — the fix is to press the button, which is why this line is separate from the no-limiter one.
Hear it: Harness → Pit Limiter → Speeding (limiter car). In-sim: on a car with a pit limiter, exceed the pit speed limit on pit road.
- Pools
pit-limiter/speeding
pit-crew.no-limiter-entry
You drive onto pit road in a car that has no pit limiter.
- Trigger
pitLane.entered- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- pit-crew — a bare clip path resolves under pit-crew/ from the audio root
Says: Pit entry on a car with no limiter: a reminder to mind the limit, then the limit itself — intro, number, unit — as one optional clause. The number is the whole point of the clause and a fragment of its sentence, so a limit the voice has no clip for drops the clause entirely rather than speaking the intro into silence; the reminder still stands alone as a complete sentence.
Hear it: Harness → No Pit Limiter → Pit entry reminder, after Harness → Session Start → Fire Session Start with the Pit speed limit set (the limit clause reads that snapshot; without one only the reminder plays). In-sim: on a car without a pit limiter, enter pit road.
- Pools
pit-limiter/entry- Variables
{{pitSpeed.limitIntro}}, {{pitSpeed.limitNumber}}, {{pitSpeed.limitUnit}}
pit-crew.no-limiter-speeding
You go over the pit speed limit on pit road in a car that has no pit limiter, no more than once every five seconds.
- Trigger
limiter.speeding- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- pit-crew — a bare clip path resolves under pit-crew/ from the audio root
Says: Over the pit speed limit on a car that has NO pit limiter — the fix is to lift, so this line must never mention a limiter. The mirror of limiter-speeding; exactly one of the two speaks to any car.
Hear it: Harness → No Pit Limiter → Speeding (no limiter). In-sim: on a car without a pit limiter, exceed the pit speed limit on pit road.
- Pools
pit-limiter/no-limiter-speeding
pit-box
Callouts in the pit-box family preempt each other: a newer one replaces one of the same family that is still playing, whatever their weights.
pit-crew.pit-box-five
On pit road heading for your own box, you close to 120 meters from it.
- Trigger
pitBox.countdown- Default frame
- none — plays unframed
- Weight
- 30
- Scheduling
- dropped when the radio is busy; cuts a quieter line that is already playing
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The pit-box count-in, 120 m out — the first of six marks spoken about a second apart on the approach to the driver's own box. Terse by design: the engine puts no radio frame around any mark, and a mark that cannot take the bus is dropped rather than replayed late.
Hear it: Harness → Pit Box → Five (120 m). In-sim: drive down pit road toward your own stall; the marks fire at 120, 100, 80, 60, 40 and 20 m.
- Pools
pit-box/five
pit-crew.pit-box-four
On pit road heading for your own box, you close to 100 meters from it.
- Trigger
pitBox.countdown- Default frame
- none — plays unframed
- Weight
- 30
- Scheduling
- dropped when the radio is busy; cuts a quieter line that is already playing
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The count-in's second mark, 100 m out.
Hear it: Harness → Pit Box → Four (100 m). In-sim: as for the five mark, 100 m from the stall.
- Pools
pit-box/four
pit-crew.pit-box-one
On pit road heading for your own box, you close to 40 meters from it.
- Trigger
pitBox.countdown- Default frame
- none — plays unframed
- Weight
- 30
- Scheduling
- dropped when the radio is busy; cuts a quieter line that is already playing
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The count-in's fifth mark, 40 m out.
Hear it: Harness → Pit Box → One (40 m). In-sim: as for the five mark, 40 m from the stall.
- Pools
pit-box/one
pit-crew.pit-box-pit-now
On pit road heading for your own box, you close to 20 meters from it.
- Trigger
pitBox.countdown- Default frame
- none — plays unframed
- Weight
- 30
- Scheduling
- dropped when the radio is busy; cuts a quieter line that is already playing
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The last mark, 20 m out — the cue to stop in the box.
Hear it: Harness → Pit Box → Pit now (20 m). In-sim: as for the five mark, 20 m from the stall.
- Pools
pit-box/pit-now
pit-crew.pit-box-three
On pit road heading for your own box, you close to 80 meters from it.
- Trigger
pitBox.countdown- Default frame
- none — plays unframed
- Weight
- 30
- Scheduling
- dropped when the radio is busy; cuts a quieter line that is already playing
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The count-in's third mark, 80 m out.
Hear it: Harness → Pit Box → Three (80 m). In-sim: as for the five mark, 80 m from the stall.
- Pools
pit-box/three
pit-crew.pit-box-two
On pit road heading for your own box, you close to 60 meters from it.
- Trigger
pitBox.countdown- Default frame
- none — plays unframed
- Weight
- 30
- Scheduling
- dropped when the radio is busy; cuts a quieter line that is already playing
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The count-in's fourth mark, 60 m out.
Hear it: Harness → Pit Box → Two (60 m). In-sim: as for the five mark, 60 m from the stall.
- Pools
pit-box/two
pit-status
Callouts in the pit-status family preempt each other: a newer one replaces one of the same family that is still playing, whatever their weights.
pit-crew.pit-status-bad-angle
You stop across your box at an angle the crew cannot work at.
- Trigger
pitService.statusChanged- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The car is parked at an angle the crew cannot work at — the first, full correction.
Hear it: Harness → Pit Status → Bad Angle. In-sim: stop in the box with the car turned across it.
- Pools
pit-status/bad-angle
pit-crew.pit-status-cant-fix-that
You stop in your pit box with damage the crew cannot repair.
- Trigger
pitService.statusChanged- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The crew cannot repair the damage this stop — the car is done.
Hear it: Harness → Pit Status → Can't Fix That. In-sim: pit with damage beyond what a pit stop can repair.
- Pools
pit-status/cant-fix-that
pit-crew.pit-status-complete
The crew completes every queued service on your car in the pit box.
- Trigger
pitService.statusChanged- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The service is finished and the car is ready to leave the box.
Hear it: Harness → Pit Status → Complete. In-sim: wait out the queued service in the box; the line plays as the crew finishes.
- Pools
pit-status/complete
pit-crew.pit-status-in-progress
You are stopped in your pit box and the crew begins working on the car.
- Trigger
pitService.statusChanged- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The crew has started working on the car. One of eight pit-status lines, each spoken once when iRacing's pit-service status changes to it; a newer status replaces the one still playing.
Hear it: Harness → Pit Status → In Progress. In-sim: stop in the box with a service queued; the line plays as the crew starts.
- Pools
pit-status/in-progress
pit-crew.pit-status-too-far-back
You stop short of your box marks, too far back for the crew to work on the car.
- Trigger
pitService.statusChanged- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The car stopped short of the box — the first, full correction.
Hear it: Harness → Pit Status → Too Far Back. In-sim: stop before your box marks.
- Pools
pit-status/too-far-back
pit-crew.pit-status-too-far-forward
You overshoot your box marks and stop too far forward for the crew to work on the car.
- Trigger
pitService.statusChanged- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The car overshot the box — the first, full correction.
Hear it: Harness → Pit Status → Too Far Forward. In-sim: stop past your box marks.
- Pools
pit-status/too-far-forward
pit-crew.pit-status-too-far-left
You stop in the pit lane too far left of your box for the crew to work on the car.
- Trigger
pitService.statusChanged- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The car stopped too far left of the box for the crew to work — the first, full correction; the terse repeat nag takes over while the error persists.
Hear it: Harness → Pit Status → Too Far Left. In-sim: stop in the pit lane left of your box marks.
- Pools
pit-status/too-far-left
pit-crew.pit-status-too-far-right
You stop in the pit lane too far right of your box for the crew to work on the car.
- Trigger
pitService.statusChanged- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The car stopped too far right of the box — the first, full correction.
Hear it: Harness → Pit Status → Too Far Right. In-sim: stop in the pit lane right of your box marks.
- Pools
pit-status/too-far-right
pit-status-repeat
Callouts in the pit-status-repeat family preempt each other: a newer one replaces one of the same family that is still playing, whatever their weights.
pit-crew.pit-status-bad-angle-repeat
You stay parked across your box at a bad angle after the first correction, about every two seconds while the car is at rest.
- Trigger
pitService.positioningRepeat- Default frame
- none — plays unframed
- Weight
- 40
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The repeat nag for a bad angle — the whole body behind its live re-check, as for too far left.
Hear it: Harness → Pit Status → Still Bad Angle, after Bad Angle. In-sim: park across the box and stay put.
- Pools
pit-status/bad-angle-repeat- Conditions
pitStatus.stillBadAngle
pit-crew.pit-status-too-far-back-repeat
You stay parked short of your box marks after the first correction, about every two seconds while the car is at rest.
- Trigger
pitService.positioningRepeat- Default frame
- none — plays unframed
- Weight
- 40
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The repeat nag for too far back — the whole body behind its live re-check, as for too far left.
Hear it: Harness → Pit Status → Still Too Far Back, after Too Far Back. In-sim: stop short of the box and stay put.
- Pools
pit-status/too-far-back-repeat- Conditions
pitStatus.stillTooFarBack
pit-crew.pit-status-too-far-forward-repeat
You stay parked past your box marks after the first correction, about every two seconds while the car is at rest.
- Trigger
pitService.positioningRepeat- Default frame
- none — plays unframed
- Weight
- 40
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The repeat nag for too far forward — the whole body behind its live re-check, as for too far left.
Hear it: Harness → Pit Status → Still Too Far Forward, after Too Far Forward. In-sim: overshoot the box and stay put.
- Pools
pit-status/too-far-forward-repeat- Conditions
pitStatus.stillTooFarForward
pit-crew.pit-status-too-far-left-repeat
You stay parked too far left of your box after the first correction, about every two seconds while the car is at rest.
- Trigger
pitService.positioningRepeat- Default frame
- none — plays unframed
- Weight
- 40
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The terse nag that repeats every couple of seconds while the car sits too far left after the full correction. The whole body is behind pitStatus.stillTooFarLeft: a nag that waited behind a longer line re-checks the live status when it comes to speak and says nothing once the driver has corrected — and nothing means no radio frame either, which is the intended silence rather than a bare beep.
Hear it: Harness → Pit Status → Still Too Far Left, after Too Far Left. In-sim: stop left of the box and stay put; the nag repeats about every two seconds.
- Pools
pit-status/too-far-left-repeat- Conditions
pitStatus.stillTooFarLeft
pit-crew.pit-status-too-far-right-repeat
You stay parked too far right of your box after the first correction, about every two seconds while the car is at rest.
- Trigger
pitService.positioningRepeat- Default frame
- none — plays unframed
- Weight
- 40
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The repeat nag for too far right — the whole body behind its live re-check, as for too far left.
Hear it: Harness → Pit Status → Still Too Far Right, after Too Far Right. In-sim: stop right of the box and stay put.
- Pools
pit-status/too-far-right-repeat- Conditions
pitStatus.stillTooFarRight
start-light
Callouts in the start-light family preempt each other: a newer one replaces one of the same family that is still playing, whatever their weights.
pit-crew.start-light-countdown-10
The pre-start countdown of a standing-start race passes ten seconds to go, whether you are in the car or still in the garage.
- Trigger
startLight.countdown.raised- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Ten seconds to the start — the last mark before the gantry lights.
Hear it: Harness → Scenario Shortcuts → Start → Countdown 10, with the race session preset. In-sim: the pre-start countdown passes ten seconds.
- Pools
start-lights/countdown-10
pit-crew.start-light-countdown-30
The pre-start countdown of a standing-start race passes thirty seconds to go, whether you are in the car or still in the garage.
- Trigger
startLight.countdown.raised- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Thirty seconds to the start.
Hear it: Harness → Scenario Shortcuts → Start → Countdown 30, with the race session preset. In-sim: the pre-start countdown passes thirty seconds.
- Pools
start-lights/countdown-30
pit-crew.start-light-countdown-60
The pre-start countdown of a standing-start race passes sixty seconds to go, whether you are in the car or still in the garage.
- Trigger
startLight.countdown.raised- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Sixty seconds to the start — the same reminder, one mark closer.
Hear it: Harness → Scenario Shortcuts → Start → Countdown 60, with the race session preset. In-sim: the pre-start countdown passes sixty seconds.
- Pools
start-lights/countdown-60
pit-crew.start-light-countdown-90
The pre-start countdown of a standing-start race passes ninety seconds to go, whether you are in the car or still in the garage.
- Trigger
startLight.countdown.raised- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Ninety seconds to the start — the first get-in-the-car reminder, spoken from the garage or session screen too. Ordinary weight, and dropped rather than replayed stale if the bus is busy.
Hear it: Harness → Scenario Shortcuts → Start → Countdown 90, with the race session preset. In-sim: sit in the garage as a standing-start race counts down.
- Pools
start-lights/countdown-90
pit-crew.start-light-go
The start lights go out at a standing-start race and the field is released, with you live in the car.
- Trigger
startLight.start-go.raised- Default frame
radio- Weight
- 100 (critical)
- Scheduling
- deferred and replayed when the radio is busy; cuts a quieter line that is already playing
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Lights out — go, go, go. Critical and interrupting: it cuts anything in flight, including a ready line still playing.
Hear it: Harness → Scenario Shortcuts → Start → Go, with the race session preset and the on-grid telemetry preset (live in the car). In-sim: the lights go out at a standing start.
- Pools
start-lights/start-go
pit-crew.start-light-ready
The start lights come on over the grid of a standing-start race while you sit live in the car.
- Trigger
startLight.start-ready.raised- Default frame
radio- Weight
- 100 (critical)
- Scheduling
- deferred and replayed when the radio is busy; cuts a quieter line that is already playing
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The start gantry has lit — lights are up, the standing start is seconds away. Critical and interrupting, and replayed rather than lost if a spotter call holds the bus; a later go line replaces it if it never got out.
Hear it: Harness → Scenario Shortcuts → Start → Ready, with the race session preset and the on-grid telemetry preset (live in the car). In-sim: the red lights come on for a standing start.
- Pools
start-lights/start-ready
tire-service
Callouts in the tire-service family preempt each other: a newer one replaces one of the same family that is still playing, whatever their weights.
pit-crew.tire-compound-dry
You switch the tires for your next pit stop to the dry compound.
- Trigger
tireService.compoundChanged- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The compound for the next stop switched to dry. The one confirmation for the switch — the all-four-tires event iRacing raises alongside it is suppressed before it reaches the engineer.
Hear it: Harness → Tire Service → Compound → DRY, outside the pit-action cooldown. In-sim: switch the pit-service compound to dry.
- Pools
pit-actions/acknowledgment, pit-actions/tires-compound-dry
pit-crew.tire-compound-wet
You switch the tires for your next pit stop to the wet compound.
- Trigger
tireService.compoundChanged- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The compound for the next stop switched to wet.
Hear it: Harness → Tire Service → Compound → WET, outside the pit-action cooldown. In-sim: switch the pit-service compound to wet.
- Pools
pit-actions/acknowledgment, pit-actions/tires-compound-wet
pit-crew.tire-set-off
Your tire selection for the next pit stop settles on no tires at all.
- Trigger
tireService.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Every tire cleared from the next stop — spoken only when the resulting set is empty, never on a side-switch that merely removes some tires.
Hear it: Harness → Tire Service → Skip, outside the pit-action cooldown. In-sim: clear every tire in the pit black box.
- Pools
pit-actions/acknowledgment, pit-actions/tires-off
pit-crew.tire-set-on-all
Your tire selection for the next pit stop settles on all four tires.
- Trigger
tireService.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: All four tires queued — acknowledgment, then the confirmation. Each tire line answers the RESULTING set, whichever buttons got the driver there.
Hear it: Harness → Tire Service → All, outside the pit-action cooldown. In-sim: select all four tires in the pit black box.
- Pools
pit-actions/acknowledgment, pit-actions/tires-on-all
pit-crew.tire-set-on-fronts
Your tire selection for the next pit stop settles on the two front tires only.
- Trigger
tireService.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Both fronts queued.
Hear it: Harness → Tire Service → Fronts, outside the pit-action cooldown. In-sim: select the front tires only.
- Pools
pit-actions/acknowledgment, pit-actions/tires-on-fronts
pit-crew.tire-set-on-lefts
Your tire selection for the next pit stop settles on the two left-side tires only.
- Trigger
tireService.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Both left-side tires queued.
Hear it: Harness → Tire Service → Lefts, outside the pit-action cooldown. In-sim: select the left-side tires only.
- Pools
pit-actions/acknowledgment, pit-actions/tires-on-lefts
pit-crew.tire-set-on-lf
Your tire selection for the next pit stop settles on the left-front tire alone.
- Trigger
tireService.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The left-front only — a puncture-style single change.
Hear it: Harness → Tire Service → LF only, outside the pit-action cooldown. In-sim: select only the left-front tire.
- Pools
pit-actions/acknowledgment, pit-actions/tires-on-lf
pit-crew.tire-set-on-lf-rr
Your tire selection for the next pit stop settles on the left-front and right-rear diagonal.
- Trigger
tireService.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The left-front and right-rear diagonal.
Hear it: Harness → Tire Service → LF + RR, outside the pit-action cooldown. In-sim: select the left-front and right-rear tires.
- Pools
pit-actions/acknowledgment, pit-actions/tires-on-lf-rr
pit-crew.tire-set-on-lr
Your tire selection for the next pit stop settles on the left-rear tire alone.
- Trigger
tireService.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The left-rear only.
Hear it: Harness → Tire Service → LR only, outside the pit-action cooldown. In-sim: select only the left-rear tire.
- Pools
pit-actions/acknowledgment, pit-actions/tires-on-lr
pit-crew.tire-set-on-rears
Your tire selection for the next pit stop settles on the two rear tires only.
- Trigger
tireService.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Both rears queued.
Hear it: Harness → Tire Service → Rears, outside the pit-action cooldown. In-sim: select the rear tires only.
- Pools
pit-actions/acknowledgment, pit-actions/tires-on-rears
pit-crew.tire-set-on-rf
Your tire selection for the next pit stop settles on the right-front tire alone.
- Trigger
tireService.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The right-front only.
Hear it: Harness → Tire Service → RF only, outside the pit-action cooldown. In-sim: select only the right-front tire.
- Pools
pit-actions/acknowledgment, pit-actions/tires-on-rf
pit-crew.tire-set-on-rf-lr
Your tire selection for the next pit stop settles on the right-front and left-rear diagonal.
- Trigger
tireService.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The right-front and left-rear diagonal.
Hear it: Harness → Tire Service → RF + LR, outside the pit-action cooldown. In-sim: select the right-front and left-rear tires.
- Pools
pit-actions/acknowledgment, pit-actions/tires-on-rf-lr
pit-crew.tire-set-on-rights
Your tire selection for the next pit stop settles on the two right-side tires only.
- Trigger
tireService.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Both right-side tires queued.
Hear it: Harness → Tire Service → Rights, outside the pit-action cooldown. In-sim: select the right-side tires only.
- Pools
pit-actions/acknowledgment, pit-actions/tires-on-rights
pit-crew.tire-set-on-rr
Your tire selection for the next pit stop settles on the right-rear tire alone.
- Trigger
tireService.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The right-rear only.
Hear it: Harness → Tire Service → RR only, outside the pit-action cooldown. In-sim: select only the right-rear tire.
- Pools
pit-actions/acknowledgment, pit-actions/tires-on-rr
pit-crew.tire-set-on-skip-lf
Your tire selection for the next pit stop settles on every tire but the left-front.
- Trigger
tireService.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Three corners — everything but the left-front.
Hear it: Harness → Tire Service → All except LF, outside the pit-action cooldown. In-sim: select all tires but the left-front.
- Pools
pit-actions/acknowledgment, pit-actions/tires-on-skip-lf
pit-crew.tire-set-on-skip-lr
Your tire selection for the next pit stop settles on every tire but the left-rear.
- Trigger
tireService.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Three corners — everything but the left-rear.
Hear it: Harness → Tire Service → All except LR, outside the pit-action cooldown. In-sim: select all tires but the left-rear.
- Pools
pit-actions/acknowledgment, pit-actions/tires-on-skip-lr
pit-crew.tire-set-on-skip-rf
Your tire selection for the next pit stop settles on every tire but the right-front.
- Trigger
tireService.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Three corners — everything but the right-front.
Hear it: Harness → Tire Service → All except RF, outside the pit-action cooldown. In-sim: select all tires but the right-front.
- Pools
pit-actions/acknowledgment, pit-actions/tires-on-skip-rf
pit-crew.tire-set-on-skip-rr
Your tire selection for the next pit stop settles on every tire but the right-rear.
- Trigger
tireService.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Three corners — everything but the right-rear.
Hear it: Harness → Tire Service → All except RR, outside the pit-action cooldown. In-sim: select all tires but the right-rear.
- Pools
pit-actions/acknowledgment, pit-actions/tires-on-skip-rr
track-conditions
Callouts in the track-conditions family preempt each other: a newer one replaces one of the same family that is still playing, whatever their weights.
pit-crew.track-conditions-drying-dry
The track's wetness falls to dry from any wetter state.
- Trigger
track.wetness.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The track is fully dry again — the end of a drying trend, and the driest state the sim reports. Only the drying direction takes this line.
Hear it: Harness → Scenario Shortcuts → Track Conditions — Drying → Dry. In-sim: a mostly dry track finishes drying.
- Pools
track-conditions/drying-dry
pit-crew.track-conditions-drying-lightly-wet
The track's wetness falls to lightly wet from any wetter state.
- Trigger
track.wetness.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The track has dried back to lightly wet — the crossover window where slicks come back into the conversation.
Hear it: Harness → Scenario Shortcuts → Track Conditions — Drying → Lightly Wet. In-sim: a moderately wet track keeps drying.
- Pools
track-conditions/drying-lightly-wet
pit-crew.track-conditions-drying-moderately-wet
The track's wetness falls to moderately wet from any wetter state.
- Trigger
track.wetness.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The track has dried back to moderately wet — standing water is draining and a line is starting to appear.
Hear it: Harness → Scenario Shortcuts → Track Conditions — Drying → Moderately Wet. In-sim: a very wet track drying after the rain stops.
- Pools
track-conditions/drying-moderately-wet
pit-crew.track-conditions-drying-mostly-dry
The track's wetness falls to mostly dry from any wetter state.
- Trigger
track.wetness.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The track has dried back to mostly dry — damp patches off the line, dry grip on it.
Hear it: Harness → Scenario Shortcuts → Track Conditions — Drying → Mostly Dry. In-sim: a very lightly wet track keeps drying.
- Pools
track-conditions/drying-mostly-dry
pit-crew.track-conditions-drying-very-lightly-wet
The track's wetness falls to very lightly wet from any wetter state.
- Trigger
track.wetness.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The track has dried back to very lightly wet — nearly there, a dry line is forming.
Hear it: Harness → Scenario Shortcuts → Track Conditions — Drying → Very Lightly Wet. In-sim: a lightly wet track keeps drying.
- Pools
track-conditions/drying-very-lightly-wet
pit-crew.track-conditions-drying-very-wet
The track's wetness falls to very wet from extremely wet.
- Trigger
track.wetness.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The track has dried back to very wet from extremely wet — the first step of a drying trend.
Hear it: Harness → Scenario Shortcuts → Track Conditions — Drying → Very Wet. In-sim: the rain eases on an extremely wet track.
- Pools
track-conditions/drying-very-wet
pit-crew.track-conditions-worsening-extremely-wet
The track's wetness rises to extremely wet from any drier state.
- Trigger
track.wetness.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The track is now extremely wet — the wettest state the sim reports, and the most urgent of the worsening lines.
Hear it: Harness → Scenario Shortcuts → Track Conditions — Worsening → Extremely Wet. In-sim: a downpour on a very wet track.
- Pools
track-conditions/worsening-extremely-wet
pit-crew.track-conditions-worsening-lightly-wet
The track's wetness rises to lightly wet from any drier state.
- Trigger
track.wetness.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The track is now lightly wet and getting wetter — the point where wet tires start to be a question.
Hear it: Harness → Scenario Shortcuts → Track Conditions — Worsening → Lightly Wet. In-sim: steady rain on a very lightly wet track.
- Pools
track-conditions/worsening-lightly-wet
pit-crew.track-conditions-worsening-moderately-wet
The track's wetness rises to moderately wet from any drier state.
- Trigger
track.wetness.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The track is now moderately wet and getting wetter — standing water is forming and the racing line is losing its grip.
Hear it: Harness → Scenario Shortcuts → Track Conditions — Worsening → Moderately Wet. In-sim: heavier rain on a lightly wet track.
- Pools
track-conditions/worsening-moderately-wet
pit-crew.track-conditions-worsening-mostly-dry
The track's wetness rises to mostly dry from dry.
- Trigger
track.wetness.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The track has gone from dry to mostly dry — the first hint of moisture, worth a heads-up before grip goes. Only the worsening direction takes this line; a rapid further step replaces it mid-sentence.
Hear it: Harness → Scenario Shortcuts → Track Conditions — Worsening → Mostly Dry. In-sim: rain starts falling on a dry track in a dynamic-weather session.
- Pools
track-conditions/worsening-mostly-dry
pit-crew.track-conditions-worsening-very-lightly-wet
The track's wetness rises to very lightly wet from any drier state.
- Trigger
track.wetness.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The track is now very lightly wet and getting wetter — a damp surface with real grip still available.
Hear it: Harness → Scenario Shortcuts → Track Conditions — Worsening → Very Lightly Wet. In-sim: light rain keeps falling on a mostly dry track.
- Pools
track-conditions/worsening-very-lightly-wet
pit-crew.track-conditions-worsening-very-wet
The track's wetness rises to very wet from any drier state.
- Trigger
track.wetness.changed- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- dropped when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The track is now very wet and getting wetter — aquaplaning territory, a warning to back off.
Hear it: Harness → Scenario Shortcuts → Track Conditions — Worsening → Very Wet. In-sim: heavy rain on a moderately wet track.
- Pools
track-conditions/worsening-very-wet
No family
These callouts belong to no family: each neither replaces nor is replaced by a family-mate, and only its weight decides what it yields to and what yields to it.
pit-crew.flag-meatball
Your car takes enough damage that iRacing orders it to the pits and shows you the meatball flag, in any session.
- Trigger
flag.meatball.raised- Default frame
radio- Weight
- 100 (critical)
- Scheduling
- deferred and replayed when the radio is busy; cuts a quieter line that is already playing
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The meatball flag — mandatory repairs, the driver must pit. Cuts any other line in flight and is never dropped.
Hear it: Harness → Flags → Meatball. In-sim: take enough damage that iRacing orders you in for repairs.
- Pools
flags/meatball
pit-crew.opponent-flag-black-ahead
A car in your class up to three places ahead of you on the same lap is black-flagged in a race, between the green and the checkered flag.
- Trigger
opponentFlag.flagged- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: A car up to three places ahead in the standings has been black-flagged, named by its position — car-in, the number, the black tail. The number is part of the sentence.
Hear it: Harness → Opponent Flags → P5 ahead: black flag. In-sim: the car one place ahead of you is black-flagged during a race.
- Pools
opponent-flags/black-ahead-tail, opponent-pit/car-in- Variables
{{opponentFlag.number}}
pit-crew.opponent-flag-black-behind
The car in your class one place behind you on the same lap is black-flagged in a race, between the green and the checkered flag.
- Trigger
opponentFlag.flagged- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The car directly behind in the standings has been black-flagged — the pressure from behind should ease.
Hear it: Harness → Opponent Flags → Behind: black flag. In-sim: the car one place behind you is black-flagged during a race.
- Pools
opponent-flags/black-behind
pit-crew.opponent-flag-black-track-ahead
A car less than about ten seconds ahead of you on the road, of any class or lap and not in the pits, is black-flagged in a race, between the green and the checkered flag.
- Trigger
opponentFlag.flagged- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: A car the driver is closing on along the track has been black-flagged — a safety-weighted heads-up.
Hear it: Harness → Opponent Flags → Track ahead: black flag. In-sim: close in on a black-flagged car ahead on the road.
- Pools
opponent-flags/black-track
pit-crew.opponent-flag-disqualify-ahead
A car in your class up to three places ahead of you on the same lap is disqualified in a race, between the green and the checkered flag.
- Trigger
opponentFlag.flagged- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: A car up to three places ahead in the standings has been disqualified, named by its position — car-in, the number, the disqualified tail. The number is part of the sentence.
Hear it: Harness → Opponent Flags → P5 ahead: DQ. In-sim: the car one place ahead of you is disqualified during a race.
- Pools
opponent-flags/disqualify-ahead-tail, opponent-pit/car-in- Variables
{{opponentFlag.number}}
pit-crew.opponent-flag-disqualify-behind
The car in your class one place behind you on the same lap is disqualified in a race, between the green and the checkered flag.
- Trigger
opponentFlag.flagged- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The car directly behind in the standings has been disqualified.
Hear it: Harness → Opponent Flags → Behind: DQ. In-sim: the car one place behind you is disqualified during a race.
- Pools
opponent-flags/disqualify-behind
pit-crew.opponent-flag-disqualify-track-ahead
A car less than about ten seconds ahead of you on the road, of any class or lap and not in the pits, is disqualified in a race, between the green and the checkered flag.
- Trigger
opponentFlag.flagged- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: A car the driver is closing on along the track has been disqualified and may pull off — a safety-weighted heads-up.
Hear it: Harness → Opponent Flags → Track ahead: DQ. In-sim: close in on a disqualified car ahead on the road.
- Pools
opponent-flags/disqualify-track
pit-crew.opponent-flag-furled-ahead
A car in your class up to three places ahead of you on the same lap is shown a furled black flag in a race, between the green and the checkered flag.
- Trigger
opponentFlag.flagged- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: A car up to three places ahead in the standings has been shown a furled black flag, named by its position: the car-in lead-in (the opponent-pit family's clip, reused because the words are the same), the number, then the furled tail. The number is part of the sentence — a position the voice cannot say skips the whole line. Every opponent-flag line queues behind a busier one rather than cutting it, because each describes a different car.
Hear it: Harness → Opponent Flags → P5 ahead: furled. In-sim: the car one place ahead of you picks up a furled black flag during a race.
- Pools
opponent-flags/furled-ahead-tail, opponent-pit/car-in- Variables
{{opponentFlag.number}}
pit-crew.opponent-flag-furled-behind
The car in your class one place behind you on the same lap is shown a furled black flag in a race, between the green and the checkered flag.
- Trigger
opponentFlag.flagged- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The car directly behind in the standings has been shown a furled black flag.
Hear it: Harness → Opponent Flags → Behind: furled. In-sim: the car one place behind you picks up a furled black flag during a race.
- Pools
opponent-flags/furled-behind
pit-crew.opponent-flag-furled-track-ahead
A car less than about ten seconds ahead of you on the road, of any class or lap and not in the pits, is shown a furled black flag in a race, between the green and the checkered flag.
- Trigger
opponentFlag.flagged- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: A car the driver is closing on along the track carries a furled black flag — a safety-weighted heads-up, since a penalised car may be slow.
Hear it: Harness → Opponent Flags → Track ahead: furled. In-sim: close in on a car ahead on the road that has a furled black flag.
- Pools
opponent-flags/furled-track
pit-crew.opponent-flag-meatball-ahead
A car in your class up to three places ahead of you on the same lap is shown the meatball flag in a race, between the green and the checkered flag.
- Trigger
opponentFlag.flagged- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: A car up to three places ahead in the standings has the meatball (repair) flag, named by its position — car-in, the number, the meatball tail. The number is part of the sentence.
Hear it: Harness → Opponent Flags → P5 ahead: meatball. In-sim: the car one place ahead of you is shown the meatball flag during a race.
- Pools
opponent-flags/meatball-ahead-tail, opponent-pit/car-in- Variables
{{opponentFlag.number}}
pit-crew.opponent-flag-meatball-behind
The car in your class one place behind you on the same lap is shown the meatball flag in a race, between the green and the checkered flag.
- Trigger
opponentFlag.flagged- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The car directly behind in the standings has the meatball flag and will be coming in for repairs.
Hear it: Harness → Opponent Flags → Behind: meatball. In-sim: the car one place behind you is shown the meatball flag during a race.
- Pools
opponent-flags/meatball-behind
pit-crew.opponent-flag-meatball-track-ahead
A car less than about ten seconds ahead of you on the road, of any class or lap and not in the pits, is shown the meatball flag in a race, between the green and the checkered flag.
- Trigger
opponentFlag.flagged- Default frame
radio- Weight
- 70 (safety)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: A car the driver is closing on along the track has the meatball flag — a damaged car that could be slow, so a safety-weighted warning.
Hear it: Harness → Opponent Flags → Track ahead: meatball. In-sim: close in on a car ahead on the road that is showing the meatball flag.
- Pools
opponent-flags/meatball-track
pit-crew.opponent-flag-others
A third car near you picks up a penalty flag within twelve seconds of the first two in a race, and further flagged cars stay uncalled until things go quiet.
- Trigger
opponentFlag.flagged- Default frame
radio- Weight
- 50 (normal)
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Several cars around the driver picked up penalty flags in the same burst — the aggregate tail after the individual lines. It only ever describes flags the user opted into, because the per-flag opt-ins are applied before anything reaches the aggregate.
Hear it: Harness → Opponent Flags → Several cars flagged. In-sim: a multi-car incident that hands penalties to several cars near you at once.
- Pools
opponent-flags/others
pit-crew.opponent-pit-ahead
The car one place ahead of you in your class, on the same lap, heads into the pits during a race, between the green and the checkered flag.
- Trigger
opponentPit.entered- Default frame
radio- Weight
- 65
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The car directly ahead in the standings has entered the pits.
Hear it: Harness → Opponent Pit → Car ahead pitting. In-sim: the car one place ahead of you pits during a race.
- Pools
opponent-pit/ahead
pit-crew.opponent-pit-behind
The car one place behind you in your class, on the same lap, heads into the pits during a race, between the green and the checkered flag.
- Trigger
opponentPit.entered- Default frame
radio- Weight
- 65
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The car directly behind in the standings has entered the pits.
Hear it: Harness → Opponent Pit → Car behind pitting. In-sim: the car one place behind you pits during a race.
- Pools
opponent-pit/behind
pit-crew.opponent-pit-leader
The race leader, or your class leader in a multi-class race, heads into the pits during a race, between the green and the checkered flag.
- Trigger
opponentPit.entered- Default frame
radio- Weight
- 65
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: The race leader has entered the pits — strategic news, spoken as one line. Every opponent-pit line queues behind a busier one rather than cutting it, because each describes a different car.
Hear it: Harness → Opponent Pit → Leader pitting. In-sim: a race where the leader pits while you are on track.
- Pools
opponent-pit/leader
pit-crew.opponent-pit-nearby
A car two places ahead of or behind you in your class, on the same lap, heads into the pits during a race, between the green and the checkered flag.
- Trigger
opponentPit.entered- Default frame
radio- Weight
- 65
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: A car within two places of the driver has entered the pits, named by its position: the car-in lead-in, the number, the is-pitting tail. The number is read live at speak time and is part of the sentence — a position the voice cannot say skips the whole line, never the middle of it.
Hear it: Harness → Opponent Pit → P7 pitting (±2). In-sim: a car two places ahead or behind you pits during a race.
- Pools
opponent-pit/car-in, opponent-pit/is-pitting- Variables
{{opponentPit.number}}
pit-crew.opponent-pit-others
A third car around you heads into the pits within twelve seconds of the first two in a race, and further stops stay uncalled until the burst has passed.
- Trigger
opponentPit.entered- Default frame
radio- Weight
- 65
- Scheduling
- deferred and replayed when the radio is busy; waits for a quieter line that is already playing to finish
- Base
- voice/{voice} — a bare clip path resolves inside the active voice's folder
Says: Several cars pitted in the same burst — the aggregate tail after the individual lines, so a pit train is not narrated car by car.
Hear it: Harness → Opponent Pit → Several cars pitting. In-sim: a pit window opens and a group of cars dives in together.
- Pools
opponent-pit/others